Quote from: Pennywise on November 29, 2020, 01:38:38 PM When I attempted to do so my memory card came up corrupted and I lost all my save data. ** When I finally got all the branches beaten I saved my game and went to bed, figuring I could just check the programmer's room out after school the next day. Don't think I've ever screamed in victory like I did then. It literally took me almost 3 hours in a war of attrition and just as I was about to run out of HP I finally killed it. * Somehow when fighting the Genocide Heart at the end of T260G's quest-line I ended up with only T260G alive and nothing but a Punch as an attack. (I can appreciate computer graphics from the 1970s to 2020 but there's something about most 1990s CG that I just can't stomach) The pre-rendered 3D backgrounds in the original haven't aged well in particular. I actually think the graphics are well done, too. It would be neat to see more flesh on the skeleton of a game it originally turned out to be. Restoring Fuse's quest-line alone should go to making the story feel more resolved, and they mention restoring a bunch of other events and such as well. Will probably be getting this if it goes on GoG at some point. It always struck me the way Xenogears did: Very ambitious but it wasn't given enough time and/or resources to flesh things out properly so you end up with something that feels rushed and half baked, though you can see the brilliance underneath to varying degrees at points. Pair that with the quick save and so many save slots, and you have plenty of opportunities to properly shape parties and prepare extra saves so you can see every ending.I have infuriating memories of this game* but still consider it fun enough to have played through it a few times since I originally bought it for PSX in 1998. And, should someone be grinding to spark new abilities or build up stats, that boost helps make that feel less tedious. Especially since there are situations where you can have multiple battles chain one after another simply due to enemy placement in spaces. (For example Mystics using magic and improving their equipment via enemy absorption and strengthening mech characters with items.) But while it isn’t slow by any means, the ability to pick up the pace really helps. We have characters with certain innate strengths and abilities based on their backgrounds. It has a fantastic battle system with SaGa staples like a Spark system to learn new abilities and Life Points. Where the double-speed works best is in SaGa Frontier Remastered’s battles. Though honestly, the standard pace when moving through the world and size of areas meant I didn’t find much use for that. There’s a quick save system and you can save at any time, you have a library to check, and the ability to speed things up while battling or exploring is helpful. Indicators are everywhere, showing exactly where entrances are or things you should pay attention to. The combination of traditional character sprites against pre-rendered backgrounds works well, with both looking crisp and vibrant on the Nintendo Switch. Each one has its own depths and unique qualities, though every player might find themselves connecting with different ones due to personalities or progression.Īnd as you’d expect from a remaster, SaGa Frontier Remastered looks, runs, and sounds great on modern systems. You might even find some characters’ stories help explain things about others. A protagonist in one can make a cameo and be recruited in another. When people first begin the game, Asellus, Blue, Emilia, Lute, Red, Riki, and T260G stand before you. Like many SaGa games, there is more than one story told here. That, combined with quality of life adjustments and visuals that aged surprisingly well, makes for quite a treat. With SaGa Frontier Remastered, it reemerges at a time when people are more welcoming of unorthodox methods of progression and storytelling and with cut content restored. One could call it something of an experiment due to the way it handles both scenarios and its story, and rightfully so. When SaGa Frontier debuted back in 1997, it ended up being both a game ahead of its time and one that didn’t get the treatment it deserved.
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